![]() The Incredible Machine 3, on some releases titled Professor Tim's Incredible Machines, contained the same levels as The Incredible Machine 2, but had a new interface, as well as compatibility with Windows 3.1. In terms of gameplay, this version provided the biggest addition to the series, while subsequent updates were basically only ports of the game to newer operating systems with updated graphics/sounds and sometimes new puzzles, but no new parts. It also improved on the "freeform" mode, allowing players to create completely playable puzzles by defining not only the participating parts, but also the set of circumstances under which the puzzle will be considered "solved". The Incredible Machine 2 introduced new levels, an extended assortment of parts, a new interface, significantly improved graphics, sounds, and music, and two player hotseat play. The reviewers gave the game 4 out of 5 stars. The game was reviewed in 1993 in Dragon #193 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The Even More Incredible Machine was actually an extended version of the original The Incredible Machine and had around 160 levels, about twice the number of levels in the original game, and also had quite a few more parts. The Incredible Machine, the first game in the series, was originally going to be developed for Electronic Arts for the Commodore 64 in 1984, but Dynamix worked on Arcticfox for the Amiga instead and work did not start on The Incredible Machine until the spring of 1993. The developers of the series have been criticized by fans for recycling content, specifically all the games after The Incredible Machine 2, rather than creating new additions to the games.
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