1/30/2023 0 Comments Ryzom beta client![]() If you limit most contributors to only making new quests and dungeons, it might work. Perhaps, however, an MMO could be made to work. If you were to open-source a game without a strong player base with strict ideas of what belongs in the game and what does not, you will end up with a jumbled mess of ideas. These were cut not because they were themselves bad, but because they conflicted with the other elements of the game. When making Wolfenstein 3D, they originally implemented things like dragging corpses into corners and searching through pockets. ![]() It takes experience and judgment, knowing not only what to add but what NOT to add. ![]() Game design is not, as most people imagine, a simple task. I will not, however, be making it an open-source project, because then, instead of one unified artistic direction, there will be dozens, pulling the game in different ways. I'm working on a game myself right now, and I fully plan to release the engine code as open-source. Open-source fails at artistic tasks simply because the end result is designed by a committee, not a single vision. The Linux kernel is one of the most stable ever, Apache is the best web server I know of, and Firefox is my preferred browser. Open-source works well for technical tasks. Game design is an art, and a complex one at that. Open-source clones are often superior, purely on technical grounds, but fully original open-source games tend to be less fun than commercial ones. Game design is one of the things open source does not do well.
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